7/12/2023 0 Comments Download Smokin’ Guns![]() ![]() But, there's a backend call in SDL to use audio. Other than that, both my compile and the one here work. My first SDL program I compiled was Classic Invaders. SDL I compiles both standard libraries and Framework Libraries for Mac. I happen to have OpenAL from creative before they shut it down. It's part of the CLI that comes with xcode. I have xcode installed but use gcc to compile it. Not really sure why your asking? Since all the instructions are already here. ![]() Imagine that someone else wants to do the same job as what you did, what would he need to do? Mac has a utility call, Disk Utility.Īnd what about how you compiled the game (xcode, commands, make, where did you get them from)? What about dependencies like SDL or OpenAL (mac ports, from website, from source). NetBoot wrote:The dmg is basically a disk image. The only real difference would be the missing parts of the sound options in the default.cfg file. My code is a few kb smaller but for the most part seems to run the same. I have it running on PowerMac G5 Dual 2.7Ghz, ATI Radeon X800 XT with 512MB.Ĭompiled SM-master source with Xcode 3.1.4 on Leopard 10.5.8. Now, I'm considering linking your post to these topics to notify previous discussion participants of the availability of a new MAC.
0 Comments
Leave a Reply. |